F Parry / (Hold) BlockM1M2 Light / Heavy AttackR Ultimate
決闘
1v1 duel · vs AI, same screen or online
OATHSTEEL
Same moveset on both sides. Parry the swing, break the guard, first to two rounds.
00
Opponent
Play opens the map vote and weapon pick. Light, light, light, heavy chains into a finisher (Katana; other weapons need two lights), and each weapon has its own trick. Toggle Hazards on the menu for falling lanterns: jump or dodge out of the red mark. Tap F just before a hit lands to parry; a parry in the last instant is perfect, and a dodge at the last instant is a perfect dodge that opens a free counter. Missed parries and dodges cost you. Blocking drains your posture bar, and a full bar breaks your guard.
Controls
WASD
Move and circle. Lock-on is always on.
LMBJ
Light attack, combo starter
RMBK
Heavy attack, big posture damage
F
Tap to parry, hold to block. Cancels a windup or recovery, even mid-combo.
Space
Jump. Light, heavy and parry all work in the air; jump attacks lunge farther and hit 10% harder. No dodging mid-air.
QShift
Dodge with 26 frames of invincibility, and it cancels out of swings, blocks and late hit stun. Attack right after for a dash strike.
R
Ultimate when the meter is full. Unblockable, but it can be parried or dodged.
M
Mute
Select Map & Weapon
Casual 1v1 · vs Rival
10
Map vote
Weapon
Both votes count. If the maps differ, a coin flip decides.
Loading world
Classic
Casual 1v1
Same computer
Couch duel
WASD move · G light · H heavy F guard · Q dodge · R ult or gamepad 1
IJKL or arrows move · ; light · ' heavy O guard · U dodge · P ult numpad 1 2 0 3 5 · or gamepad 2
Story
Trials
0
Beat each rival in order. Every clear pays coins and unlocks their skin.